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Hello

As an animator and a rigger, I have been use Unreal Engine for several years now. And after all this time I'm still having a hard time finding a good use for the program. Regardless, I've been discovering new ways to use Unreal that best suits my work flow as a maya user. Rather then downloading assets from obscure websites and relaying on Unreal to ideally do everything for me, I've been using maya to do the basics then use Unreal as a form of render farm.

Jessica walk cycle test in sandy dessert.

version 3

(05/02/24)

Throughout most of my experience using Unreal Engine, I feel like I've gotten slightly better at using it. During my time well taking other classes as well as current work hours, I was sometimes impassioned with Unreal when I was having technical problems. And though I wasn’t great with creating a blue script or with the use of metahuman, I feel that I got better at using unreal the way that suits me.

Self- Assessment:

1st metahuman test.

(03/24/24)

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- In short, I was having a hard time figuring out a minor error in the metahumans tab. At first I though it wasn't going to be a problem, however this prevented me from rigging in Unreal using my current computer set up.

- I was unable to turn something in now from Unreal, but I do plan on getting this done a little bit later.

 

metahuman_test1edit.png

Compared to what I could do in maya, I've spent a good while rigging this characters face. 

face-rig_image3.png
face-rig_image2.png
face-rig_image1.png

Jessica walk cycle test in sandy dessert.

version 1

(03/17/24)

Ostrich rig export form maya to Unreal test.

(02/17/23)

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